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Site Reliability Engineering

SLOs, alerting and incident practice that keep production services reliable

We define what reliable means for your users, instrument your services to measure it, and build the alerting, on-call and incident practice that keeps it there. Engineering effort then goes where the data says it is needed.

Cloud & DevOps

What is site reliability engineering (SRE)?

Site reliability engineering (SRE) is an approach to running production systems that treats reliability as an engineering problem. Teams set service level objectives based on what users experience, measure them with observability tooling, use error budgets to balance new features against stability, and reduce repeat failures through automation, structured incident response and blameless reviews.

Many teams know reliability matters but cannot say how reliable their service is, or how reliable it needs to be. Alerts fire on CPU and disk rather than on failed checkouts or slow logins, dashboards multiply without answering questions, and every incident is handled from memory.

SRE starts with the user journeys that matter, such as signing in, paying or loading a dashboard, and turns each into a service level indicator with an agreed objective. The gap between that objective and perfection becomes an error budget: room to ship, experiment and change, until it runs low and stability work takes priority.

Around those objectives we build the operating practice: metrics, logs and traces that explain failures, alerts that page a person only when users are affected, runbooks, on-call rotations, post-incident reviews and capacity plans. The aim is a service that fails less often and recovers faster when it does.

Challenges

The problems we are usually brought in to solve

  • Alert fatigue alongside missed outages

    Hundreds of threshold alerts on infrastructure metrics bury the few that mean customers are affected, while some real outages trigger none at all.

  • No shared definition of reliable

    Product, engineering and leadership each hold a different idea of acceptable downtime, so every incident becomes a debate instead of a decision.

  • Incidents run on memory and goodwill

    Without roles, runbooks or a communication plan, response depends on who happens to be awake and what they remember from last time.

  • Blind spots between services

    Logs in one place, metrics in another and no tracing mean a slow request cannot be followed across services, queues and databases.

  • Saturation nobody was watching

    Database connections, disk space, queue consumers or a provider's rate limit run out gradually, and the first warning is a failed customer request rather than a capacity alert.

  • The same failures returning

    Incidents are patched but not analysed, so the underlying weakness comes back weeks later in a slightly different form.

Capabilities

What the service covers

  • SLI and SLO design

    Indicators for availability, latency and correctness on the user journeys that matter, with objectives agreed between product and engineering.

  • Error budget policy

    A written policy for what happens as the budget is spent, from slowing risky releases to dedicating sprint time to reliability work.

  • Request tracing and log correlation

    Trace IDs passed through gateways, services, queues and database calls and stamped on every log line, so one slow checkout can be followed end to end.

  • Symptom-based alerting

    Burn-rate alerts on SLOs that page for user impact, with lower-priority signals routed to tickets and dashboards instead of phones.

  • Incident command and communication

    Severity levels, incident lead and communications roles, status page updates and runbooks for the failure modes you already know about.

  • Blameless post-incident reviews

    Structured reviews that capture the timeline, contributing factors and follow-up actions, tracked until every action is closed.

  • Saturation and headroom planning

    Dashboards for the resources that run out first, such as connection pools, queue consumers and provider rate limits, with headroom targets reviewed before known peaks and launches.

  • Toil measurement and reduction

    On-call time logged by type of task, then the most frequent manual fixes, such as restarting a stuck worker or replaying failed jobs, automated or removed at the source.

  • Resilience and recovery testing

    Game days that take a dependency away, fail over a database replica or restore last night's backup into a clean environment, with recovery times recorded against your targets.

Our process

How an engagement runs

Every engagement has a named lead, a written scope and working software to review every one to two weeks.

  1. 01

    Reliability assessment

    We review architecture, recent incidents, alert history and on-call load to find where reliability is lost and which user journeys matter most.

  2. 02

    Agree objectives

    With product and engineering, we choose indicators, set realistic objectives from current performance data and write the error budget policy.

  3. 03

    Instrument and observe

    We add or improve metrics, logs and traces, build dashboards around the objectives and replace noisy alerts with symptom-based ones.

  4. 04

    Prepare for incidents

    We set up severity levels, roles, runbooks and escalation paths, then rehearse them in game days before they are needed for real.

  5. 05

    Review and improve

    Regular reliability reviews look at budget spend, incidents and toil, and turn what they find into engineering work with named owners.

Technology

Technology we use

Chosen per project for fit, maintainability and your team's ability to own it.

Observability

  • Prometheus
  • Grafana

Runtime platforms

  • Kubernetes
  • Docker
  • Nginx
  • Linux

Cloud and automation

  • AWS
  • Google Cloud
  • Microsoft Azure
  • Terraform
  • GitHub Actions

Use cases

Where it makes the biggest difference

  • SLOs for a customer-facing API

    Latency and error-rate objectives for a public API, with burn-rate alerts and a dashboard that partner and support teams can read.

  • Internal targets behind a customer SLA

    Turning an availability commitment in a customer contract into internal SLOs set tighter than the contract, with reporting that shows the risk well before a breach.

  • Sale-day readiness for an online store

    Load testing, scaling limits and an event runbook for a sale or seasonal campaign, with a watch rota while traffic is high.

  • Incident process for a growing team

    Introducing severity levels, an incident channel template, customer status updates and post-incident reviews for a team that has outgrown ad hoc response.

  • Database and queue reliability

    Monitoring replication lag, connection saturation and queue depth, with failover and restore procedures that have been tested end to end.

Why Softweb Planet

Why teams choose us for this work

  • SRE engineers on our own team

    Our in-house DevOps and SRE engineers work across AWS, GCP and Kubernetes, so reliability work reaches the platform underneath, not just the dashboards on top.

  • We can fix what the data shows

    Because we also build software, we can take an SLO finding through to the code, query or configuration change that addresses it.

  • Objectives before tooling

    We agree what reliable means for your users before choosing tools, so dashboards and alerts answer real questions instead of adding noise.

  • Reliability work kept visible

    A named lead, a written scope and changes you can review every one to two weeks keep reliability improvements on the roadmap next to feature work.

What you can expect

  • A shared, measurable definition of reliability for each critical service
  • Pages tied to customer impact instead of raw CPU or disk thresholds
  • Incidents handled with clear roles, communication and follow-up
  • Saturation limits known and alerted on before a peak arrives
  • Engineering time balanced between features and stability through error budgets

Site Reliability Engineering FAQ

Frequently asked questions

DevOps is a broad culture and set of practices for delivering software quickly, while SRE is a specific way of running production services that puts numbers on reliability. SRE introduces service level objectives, error budgets, toil limits and structured incident response, and treats operations work as an engineering problem to automate. Many teams use both: DevOps practices get changes to production, and SRE practices decide how much change a service can safely absorb.

Start your project

Tell us what you're building.

Share the problem, the systems involved and where you want to be. A senior engineer replies with honest advice on scope, architecture and the fastest safe path to production.