Site Reliability Engineering
SLOs, alerting and incident practice that keep production services reliable
We define what reliable means for your users, instrument your services to measure it, and build the alerting, on-call and incident practice that keeps it there. Engineering effort then goes where the data says it is needed.
Cloud & DevOps
What is site reliability engineering (SRE)?
Site reliability engineering (SRE) is an approach to running production systems that treats reliability as an engineering problem. Teams set service level objectives based on what users experience, measure them with observability tooling, use error budgets to balance new features against stability, and reduce repeat failures through automation, structured incident response and blameless reviews.
Many teams know reliability matters but cannot say how reliable their service is, or how reliable it needs to be. Alerts fire on CPU and disk rather than on failed checkouts or slow logins, dashboards multiply without answering questions, and every incident is handled from memory.
SRE starts with the user journeys that matter, such as signing in, paying or loading a dashboard, and turns each into a service level indicator with an agreed objective. The gap between that objective and perfection becomes an error budget: room to ship, experiment and change, until it runs low and stability work takes priority.
Around those objectives we build the operating practice: metrics, logs and traces that explain failures, alerts that page a person only when users are affected, runbooks, on-call rotations, post-incident reviews and capacity plans. The aim is a service that fails less often and recovers faster when it does.
Challenges
The problems we are usually brought in to solve
Alert fatigue alongside missed outages
Hundreds of threshold alerts on infrastructure metrics bury the few that mean customers are affected, while some real outages trigger none at all.
No shared definition of reliable
Product, engineering and leadership each hold a different idea of acceptable downtime, so every incident becomes a debate instead of a decision.
Incidents run on memory and goodwill
Without roles, runbooks or a communication plan, response depends on who happens to be awake and what they remember from last time.
Blind spots between services
Logs in one place, metrics in another and no tracing mean a slow request cannot be followed across services, queues and databases.
Saturation nobody was watching
Database connections, disk space, queue consumers or a provider's rate limit run out gradually, and the first warning is a failed customer request rather than a capacity alert.
The same failures returning
Incidents are patched but not analysed, so the underlying weakness comes back weeks later in a slightly different form.
Capabilities
What the service covers
SLI and SLO design
Indicators for availability, latency and correctness on the user journeys that matter, with objectives agreed between product and engineering.
Error budget policy
A written policy for what happens as the budget is spent, from slowing risky releases to dedicating sprint time to reliability work.
Request tracing and log correlation
Trace IDs passed through gateways, services, queues and database calls and stamped on every log line, so one slow checkout can be followed end to end.
Symptom-based alerting
Burn-rate alerts on SLOs that page for user impact, with lower-priority signals routed to tickets and dashboards instead of phones.
Incident command and communication
Severity levels, incident lead and communications roles, status page updates and runbooks for the failure modes you already know about.
Blameless post-incident reviews
Structured reviews that capture the timeline, contributing factors and follow-up actions, tracked until every action is closed.
Saturation and headroom planning
Dashboards for the resources that run out first, such as connection pools, queue consumers and provider rate limits, with headroom targets reviewed before known peaks and launches.
Toil measurement and reduction
On-call time logged by type of task, then the most frequent manual fixes, such as restarting a stuck worker or replaying failed jobs, automated or removed at the source.
Resilience and recovery testing
Game days that take a dependency away, fail over a database replica or restore last night's backup into a clean environment, with recovery times recorded against your targets.
Our process
How an engagement runs
Every engagement has a named lead, a written scope and working software to review every one to two weeks.
- 01
Reliability assessment
We review architecture, recent incidents, alert history and on-call load to find where reliability is lost and which user journeys matter most.
- 02
Agree objectives
With product and engineering, we choose indicators, set realistic objectives from current performance data and write the error budget policy.
- 03
Instrument and observe
We add or improve metrics, logs and traces, build dashboards around the objectives and replace noisy alerts with symptom-based ones.
- 04
Prepare for incidents
We set up severity levels, roles, runbooks and escalation paths, then rehearse them in game days before they are needed for real.
- 05
Review and improve
Regular reliability reviews look at budget spend, incidents and toil, and turn what they find into engineering work with named owners.
Technology
Technology we use
Chosen per project for fit, maintainability and your team's ability to own it.
Observability
- Prometheus
- Grafana
Runtime platforms
- Kubernetes
- Docker
- Nginx
- Linux
Cloud and automation
- AWS
- Google Cloud
- Microsoft Azure
- Terraform
- GitHub Actions
Use cases
Where it makes the biggest difference
SLOs for a customer-facing API
Latency and error-rate objectives for a public API, with burn-rate alerts and a dashboard that partner and support teams can read.
Internal targets behind a customer SLA
Turning an availability commitment in a customer contract into internal SLOs set tighter than the contract, with reporting that shows the risk well before a breach.
Sale-day readiness for an online store
Load testing, scaling limits and an event runbook for a sale or seasonal campaign, with a watch rota while traffic is high.
Incident process for a growing team
Introducing severity levels, an incident channel template, customer status updates and post-incident reviews for a team that has outgrown ad hoc response.
Database and queue reliability
Monitoring replication lag, connection saturation and queue depth, with failover and restore procedures that have been tested end to end.
Industries
Industries we apply this to
Why Softweb Planet
Why teams choose us for this work
SRE engineers on our own team
Our in-house DevOps and SRE engineers work across AWS, GCP and Kubernetes, so reliability work reaches the platform underneath, not just the dashboards on top.
We can fix what the data shows
Because we also build software, we can take an SLO finding through to the code, query or configuration change that addresses it.
Objectives before tooling
We agree what reliable means for your users before choosing tools, so dashboards and alerts answer real questions instead of adding noise.
Reliability work kept visible
A named lead, a written scope and changes you can review every one to two weeks keep reliability improvements on the roadmap next to feature work.
What you can expect
- A shared, measurable definition of reliability for each critical service
- Pages tied to customer impact instead of raw CPU or disk thresholds
- Incidents handled with clear roles, communication and follow-up
- Saturation limits known and alerted on before a peak arrives
- Engineering time balanced between features and stability through error budgets
Site Reliability Engineering FAQ
Frequently asked questions
DevOps is a broad culture and set of practices for delivering software quickly, while SRE is a specific way of running production services that puts numbers on reliability. SRE introduces service level objectives, error budgets, toil limits and structured incident response, and treats operations work as an engineering problem to automate. Many teams use both: DevOps practices get changes to production, and SRE practices decide how much change a service can safely absorb.
An SLI is a measurement, an SLO is your internal target for that measurement, and an SLA is the external promise in a contract, usually with financial consequences if it is missed. For example, the SLI might be the share of API requests answered successfully within an agreed latency, the SLO a target for that share over four weeks, and the SLA a looser figure written into customer contracts. Keeping the SLO tighter than the SLA gives you warning before a contractual breach.
We set SLO targets from your current performance data and from what users and the business actually notice, not from a round number. A service level objective states how often a user-facing measure should be met, such as the share of checkout requests that succeed within an agreed latency over a rolling four-week window. A target that is too strict blocks all change, while one that is too loose hides real pain, so we revisit objectives as the product evolves.
An error budget is the amount of unreliability your SLO allows, such as the number of failed requests permitted in the window before the objective is missed. While budget remains, teams release and experiment freely. When it runs low, an agreed policy applies: risky releases slow down and engineering time moves to the causes of failure until the service recovers. The policy is agreed in advance, so nobody argues about it mid-incident.
We reduce alert fatigue by paging people only when users are affected or are about to be. That means replacing most CPU, memory and disk threshold alerts with burn-rate alerts on SLOs, routing lower-priority signals to tickets or dashboards, and deleting alerts nobody has acted on for months. Every page that remains needs a clear owner and a runbook. We review on-call load regularly so the rotation stays sustainable.
Start with the tools that already hold your data, then fill only the gaps that stop you measuring SLOs. On a single cloud, native services such as Amazon CloudWatch, Azure Monitor or Google Cloud Monitoring can be enough. Prometheus and Grafana are a common open-source choice for metrics and dashboards, and OpenTelemetry gives vendor-neutral tracing. If you already pay for a commercial platform, we build on it. Consistent instrumentation, useful labels and dashboards organised around SLOs matter more than the product name.
Yes, ongoing monitoring and incident support can be part of an engagement, with coverage hours, escalation paths and responsibilities agreed in writing. A common arrangement is shared: your engineers stay on call for application issues while we support platform and infrastructure incidents, or we act as a second line during launches and peaks. Either way, runbooks and access are prepared in advance so whoever responds has what they need.
Timelines depend on how many services you run, the state of your current monitoring and how quickly product and engineering can agree objectives. For one or two critical services, first SLOs, a cleaned-up alert set and a basic incident process can usually be in place within a few weeks. Wider rollout, capacity planning and toil reduction follow in phases, with each step checked against real incidents and on-call feedback.
Cost depends on the number of services, the observability tooling you already have, whether you need an assessment, implementation or ongoing support, and the coverage hours involved. We begin with a discovery call and a reliability assessment, then give a fixed quote for the implementation scope and a separate proposal for any ongoing support. We also estimate monitoring data costs, because metric and log volumes can grow quickly.
A blameless post-incident review reconstructs what happened, why the decisions made sense to the people involved at the time, and which system conditions allowed the failure. It covers the timeline, detection, impact, response and contributing factors, then agrees follow-up actions with owners and dates. The aim is to fix systems and processes rather than assign fault, because people share more honest detail when they are not defending themselves.
A small team rarely needs a dedicated SRE function, but it benefits from a few SRE habits early. One or two SLOs on the most important user journey, alerts tied to them, a short incident checklist and backups that have actually been restored cover much of the risk. These are inexpensive to set up and much harder to retrofit after the first major outage or an enterprise customer's due diligence review.
We plan capacity by finding which component saturates first and how much headroom it has left. We model expected peaks from campaigns, seasonal demand or customer onboarding, then confirm the limit with a load test shaped like that traffic. The first bottleneck is often a database, connection pool, queue consumer or third-party rate limit rather than the application servers. We then raise limits, tune autoscaling or redesign the bottleneck, and alert on remaining headroom well before the event.
They count against your SLOs whenever users feel them, so your targets cannot be stricter than the dependencies behind each journey allow. We measure each provider's latency and error rate as a separate indicator, which shows how much of your error budget goes on outages you do not control. That evidence supports decisions such as adding a fallback provider, caching responses, degrading one feature instead of the whole journey, or renegotiating terms. Runbooks link to each provider's status page and name who contacts them.
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